翻訳と辞書
Words near each other
・ Space vector modulation
・ Space vehicle
・ Space vehicle launch preparation
・ Space Vehicle Mockup Facility
・ Space velocity
・ Space velocity (chemistry)
・ Space Viking
・ Space Vol 1 & 2
・ Space War
・ Space War Blues
・ Space War I
・ Space warfare
・ Space warfare in fiction
・ Space Warp
・ Space Warrior Baldios
Space Wars
・ Space weapon
・ Space weather
・ Space Weather Prediction Center
・ Space weathering
・ Space Western
・ Space World
・ Space World Station
・ Space Wrangler
・ Space Yamato
・ Space Zap
・ Space, Inc.
・ Space, Love, & Bullfighting
・ Space, Time and Architecture
・ Space-A travel


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Space Wars : ウィキペディア英語版
Space Wars

''Space Wars'' is an early vector graphics arcade game. It is based on ''Spacewar!'', a PDP-1 program. It was ported to the Vectrex in 1982.
==Description==

''Space Wars'' was the brainchild of Larry Rosenthal, an MIT graduate who was fascinated with the original Spacewar! and developed his own custom hardware and software so that he could play the game. Rosenthal shopped the game to various manufacturers, demanding an unheard-of 50% split of the profits. Only Cinematronics was willing to take him up on the offer.
Two players controlled different ships. One button rotated the ship left, another rotated the ship right, one engaged thrust, one fired a shell, and one entered hyperspace (which causes the ship to disappear and reappear elsewhere on the playfield at random).
The game offered a number of gameplay options, including the presence or absence of a star in the middle of the playfield (which exerted a positive or negative gravitational pull), whether the edges of the playfield "wrapped around" to their opposite sides, and whether shells bounced. Three other fascinating features were unique to this game. First, the game could not be played in "one player" mode; a human opponent was required. Second, the player's ship could take a glancing hit without dying, but would suffer damage; a cloud of loose ship fragments would break off and float away, after which the ship would be visibly damaged on screen and would turn and accelerate more slowly. Third and most memorable was that the duration of play for any contest was solely governed by the amount of money deposited; each quarter bought a minute and a half of play. A dollar bought six minutes, and for a ten dollar roll of quarters two players could play non-stop for an hour.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Space Wars」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.